★★★Das Schwarze Loch★★★ - Druckversion +- Bronies.de (https://www.bronies.de) +-- Forum: Off-Topic (https://www.bronies.de/forumdisplay.php?fid=11) +--- Forum: Spaß & Sinnlos (https://www.bronies.de/forumdisplay.php?fid=15) +--- Thema: ★★★Das Schwarze Loch★★★ (/showthread.php?tid=12872) Seiten:
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RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 14.10.2013, 14:31 **** RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 18.10.2013, 23:34 RE: ★★★Das Schwarze Loch★★★ - ... - 23.10.2013, 20:49 Man merkt, dass Alexander tot ist. Endbosspferd muss schon unter seine eigenen Beiträge schreiben... RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 23.10.2013, 21:59 schlimm RE: ★★★Das Schwarze Loch★★★ - SnowDash - 27.10.2013, 20:35 (14.10.2013)Alexander schrieb: ★★★★★ 5 Stars * RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 30.10.2013, 01:08 5 BÄUME RE: ★★★Das Schwarze Loch★★★ - ... - 30.10.2013, 22:43 Model GiantBloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom) Scale 80.0 80.0 80.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model BigBloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom) Scale 80.0 80.0 80.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model NashGore_BloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom) Scale 50.0 50.0 50.0 // Scale values ZOffset 0.7 FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number } Model Pissspot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "piss.png" // Model index, texture (can be in any format supported by GZDoom) Scale 50.0 50.0 50.0 // Scale values ZOffset 0.7 FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number } Model NashGore_FlyingBlood // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom) Scale 50.0 50.0 50.0 // Scale values ZOffset 0.7 FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number } Model NashGore_BloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 46.0 46.0 46.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model NashGore_FlyingBlood // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 46.0 46.0 46.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model CeilBloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodceil.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 38.0 38.0 38.0 // Scale values ZOffset -0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model CeilBloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodceil.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 46.0 46.0 46.0 // Scale values ZOffset -0.7 FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number } Model Blue_BloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom) Scale 50.0 50.0 50.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model Blue_BloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 46.0 46.0 46.0 // Scale values ZOffset 0.7 FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number } Model MediumBloodSpot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom) Scale 80.0 80.0 80.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model Tracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MinigunTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MonsterMinigunTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MonsterTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model ZombieManTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MarineTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MarineMinigunTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 1.5 1.5 1.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model MastermindTracer // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 3.0 3.0 3.0 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number } Model DetectFloorBullet // Name of actor in DECORATE { Path "models/bulletdecals" // Path to model in PK3 Model 0 "buldecground1" // Model index, model file Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom) Scale 5.0 5.0 5.0 // Scale values ZOffset 0.1 FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number } Model DetectCeilBullet // Name of actor in DECORATE { Path "models/bulletdecals" // Path to model in PK3 Model 0 "buldecceil1" // Model index, model file Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom) Scale 5.0 5.0 5.0 // Scale values ZOffset 0.1 FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number } Model ShrapnelParticle // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 3.5 3.5 3.5 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number } Model SparkX // Name of actor in DECORATE { Path "MD3/Projectiles" // Path to model in PK3 SKIN 0 "tracer1.tga" // Model index, model file MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom) Scale 2.0 2.0 2.0 // Scale values PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash0.png" Skin 1 "splash0.png" FrameIndex SPSH E 0 0 FrameIndex SPSH E 1 999 } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash1.png" Skin 1 "splash1.png" FrameIndex SPSH F 0 1 FrameIndex SPSH F 1 0 } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash2.png" Skin 1 "splash2.png" FrameIndex SPSH G 0 2 FrameIndex SPSH G 1 1 } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash3.png" Skin 1 "splash3.png" Scale 4.0 4.0 3.0 FrameIndex SPSH H 0 3 FrameIndex SPSH H 1 2 } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash4.png" Skin 1 "splash4.png" FrameIndex SPSH I 0 4 FrameIndex SPSH I 1 3 } Model WaterSplashBase2 { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash5.png" Skin 1 "splash5.png" FrameIndex SPSH J 0 5 FrameIndex SPSH J 1 4 FrameIndex SPSH K 0 999 FrameIndex SPSH K 1 999 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash0.png" Skin 1 "splash0.png" FrameIndex BSPH E 0 0 FrameIndex BSPH E 1 999 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "bsplash1.png" Skin 1 "bsplash1.png" FrameIndex BSPH F 0 1 FrameIndex BSPH F 1 0 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "bsplash2.png" Skin 1 "bsplash2.png" FrameIndex BSPH G 0 2 FrameIndex BSPH G 1 1 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "bsplash3.png" Skin 1 "bsplash3.png" Scale 4.0 4.0 3.0 FrameIndex BSPH H 0 3 FrameIndex BSPH H 1 2 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "bsplash4.png" Skin 1 "bsplash4.png" FrameIndex BSPH I 0 4 FrameIndex BSPH I 1 3 } Model bloodSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "bsplash5.png" Skin 1 "bsplash5.png" FrameIndex BSPH J 0 5 FrameIndex BSPH J 1 4 FrameIndex BSPH K 0 999 FrameIndex BSPH K 1 999 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash0.png" Skin 1 "splash0.png" FrameIndex SLDG E 0 0 FrameIndex SLDG E 1 999 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "ssplash1.png" Skin 1 "ssplash1.png" FrameIndex SLDG F 0 1 FrameIndex SLDG F 1 0 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "ssplash2.png" Skin 1 "ssplash2.png" FrameIndex SLDG G 0 2 FrameIndex SLDG G 1 1 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "ssplash3.png" Skin 1 "ssplash3.png" Scale 4.0 4.0 3.0 FrameIndex SLDG H 0 3 FrameIndex SLDG H 1 2 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "ssplash4.png" Skin 1 "ssplash4.png" FrameIndex SLDG I 0 4 FrameIndex SLDG I 1 3 } Model nukageSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "ssplash5.png" Skin 1 "ssplash5.png" FrameIndex SLDG J 0 5 FrameIndex SLDG J 1 4 FrameIndex SLDG K 0 999 FrameIndex SLDG K 1 999 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "splash0.png" Skin 1 "splash0.png" FrameIndex SLIM E 0 0 FrameIndex SLIM E 1 999 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "msplash1.png" Skin 1 "msplash1.png" FrameIndex SLIM F 0 1 FrameIndex SLIM F 1 0 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "msplash2.png" Skin 1 "msplash2.png" FrameIndex SLIM G 0 2 FrameIndex SLIM G 1 1 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "msplash3.png" Skin 1 "msplash3.png" Scale 4.0 4.0 3.0 FrameIndex SLIM H 0 3 FrameIndex SLIM H 1 2 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "msplash4.png" Skin 1 "msplash4.png" FrameIndex SLIM I 0 4 FrameIndex SLIM I 1 3 } Model slimeSplashbase { Path "Models\Decoration\Splash" Model 0 "Splash.md2" Skin 0 "msplash5.png" Skin 1 "msplash5.png" FrameIndex SLIM J 0 5 FrameIndex SLIM J 1 4 FrameIndex SLIM K 0 999 FrameIndex SLIM K 1 999 } Model Spermspot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "sperm1.png" // Model index, texture (can be in any format supported by GZDoom) Scale 80.0 80.0 80.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Model Gruenspot // Name of actor in DECORATE { Path "models/bloodspot" // Path to model in PK3 Model 0 "bloodspot.md3" // Model index, model file Skin 0 "green.png" // Model index, texture (can be in any format supported by GZDoom) Scale 80.0 80.0 80.0 // Scale values ZOffset 0.7 FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number } Viel Spass damit. RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 30.10.2013, 23:13 schön RE: ★★★Das Schwarze Loch★★★ - ... - 30.10.2013, 23:26 Ich weiß. RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 31.10.2013, 00:26 ... RE: ★★★Das Schwarze Loch★★★ - ... - 31.10.2013, 00:27 ... RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 31.10.2013, 00:29 ..... RE: ★★★Das Schwarze Loch★★★ - Atomicorn - 01.11.2013, 21:32 Ich merke wie meine haut am rücken aufbricht und mir flügel wachsen. RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 01.11.2013, 22:47 interessant RE: ★★★Das Schwarze Loch★★★ - ... - 01.11.2013, 22:51 Toast. RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 02.11.2013, 16:34 1&1 RE: ★★★Das Schwarze Loch★★★ - ... - 02.11.2013, 20:49 ۞ᴥ۞ RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 02.11.2013, 21:31 gayface RE: ★★★Das Schwarze Loch★★★ - Atomicorn - 03.11.2013, 00:16 Ich bin die göttin der sahnetorten. Ich bitte euch, niederzuknien, denn niemand ist so sahnig wie ich. RE: ★★★Das Schwarze Loch★★★ - Endbosspferd - 03.11.2013, 00:57 ich mag keine sahne |