RE: ★★★Das Schwarze Loch★★★
Actor PONYMAGEN : Weapon
{
Inventory.PickupMessage "hai preso un bazooka!"
Tag "bazooka"
Obituary "%o ha preso una bazookata in faccia da %h."
Weapon.AmmoType "Mana"
Weapon.AmmoGive 4
Weapon.AmmoUse 1
//Weapon.BobStyle InverseSmooth
//Weapon.BobSpeed 2.2
//Weapon.BobRangeY 0.5
//Weapon.BobRangeX 0.7
Radius 18
Height 12
Weapon.Kickback 25000
+NOAUTOFIRE
+AMMO_OPTIONAL
Scale 0.7
States
{
Spawn:
PBOX A -1
Loop
Deselect:
MHOL A 1 A_Lower
Loop
Select:
MHOL A 1 A_Raise
Loop
Ready:
MHOL A 1 A_WeaponReady
Loop
Fire:
PMAG ABC 1
PMAG DE 2
PMAG FG 2
PMAG G 2 A_PlaySound("gibimpact")
PMAG HIJKLM 2 A_Lower
TNT1 AAA 0 A_CustomMissile ("MuchBlood2", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("SmalllMeatDeath", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 A 5
TNT1 A 1
TNT1 A 0 A_Refire
TOSS A 1 A_PlaySound("skeleton/swing")
TOSS BCD 1
TOSS E 1
TOSS EDC 1
TNT1 A 0 A_Refire
TOSS A 1 A_PlaySound("skeleton/swing")
TOSS BCD 1
TNT1 A 0 A_FireCustomMissile("Magen", 0, 1, 0, 0)
TOSS E 1
TOSS EDC 1
goto Fire2
Fire2:
PMAG ABC 1
PMAG DE 2
PMAG FG 2
PMAG G 2 A_PlaySound("gibimpact")
PMAG HIJKLM 2 A_Lower
TNT1 AAA 0 A_CustomMissile ("MuchBlood2", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 AA 0 A_CustomMissile ("SmalllMeatDeath", 35, 0, random (0, 360), 2, random (0, 160))
TNT1 A 5
TNT1 A 1
TNT1 A 0 A_Refire
TOSS A 1 A_PlaySound("skeleton/swing")
TOSS BCD 1
TOSS E 1
TOSS EDC 1
TNT1 A 0 A_Refire
TOSS A 1 A_PlaySound("skeleton/swing")
TOSS BCD 1
TNT1 A 0 A_FireCustomMissile("Darm", 0, 1, 0, 0)
TOSS E 1
TOSS EDC 1
TNT1 A 0 A_CustomMissile("MeatDeath", 0, 1, 0, 0)
TNT1 A 8 A_TakeInventory("PONYMAGEN", 1)
goto Ready
}
}
Actor Magen : PlasmaBall
{
Obituary "%o got rockets-fisted by %k's THROWN HAND."
scale 0.2
-NOGRAVITY
+LOWGRAVITY
+EXTREMEDEATH
damage 65
Decal bloodsuper
DontHurtShooter
seesound "skeleton/swing"
deathsound "misc/xdeath"
Renderstyle Normal
Scale 0.1
States
{
Spawn:
MAGE A 1
Loop
Death:
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT A_Explode(25,100)
TNT1 A 0 BRIGHT A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
TNT1 AAAA 0 A_CustomMissile ("XDeathGreen", 32, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT A_CustomMissile ("Intestin", 5, 0, random (0, 360), 2, random (30, 180))
TNT1 AA 0 BRIGHT A_CustomMissile ("SmalllMeatDeath", 0, 0, random (0, 360), 2, random (50, 130))
TNT1 A 0 BRIGHT A_CustomMissile ("NashGore_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
Stop
}
}
Actor Darm : PlasmaBall
{
Obituary "%o got rockets-fisted by %k's THROWN HAND."
scale 0.2
-NOGRAVITY
+LOWGRAVITY
+EXTREMEDEATH
damage 65
Decal bloodsuper
DontHurtShooter
seesound "skeleton/swing"
deathsound "misc/xdeath"
Renderstyle Normal
Scale 0.1
States
{
Spawn:
DARM A 1
Loop
Death:
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT A_Explode(25,100)
TNT1 AAA 0 BRIGHT A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
TNT1 A 0 A_CustomMissile ("XDeathGreen", 32, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT A_CustomMissile ("Intestin", 5, 0, random (0, 360), 2, random (30, 180))
TNT1 A 0 BRIGHT A_CustomMissile ("SmalllMeatDeath", 0, 0, random (0, 360), 2, random (50, 130))
TNT1 AA 0 BRIGHT A_CustomMissile ("NashGore_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
Stop
}
}
Actor LeberThrow : PlasmaBall
{
Obituary "%o got rockets-fisted by %k's THROWN HAND."
scale 0.2
-NOGRAVITY
+LOWGRAVITY
+EXTREMEDEATH
damage 65
Decal bloodsuper
DontHurtShooter
seesound "skeleton/swing"
deathsound "misc/xdeath"
Renderstyle Normal
Scale 0.1
States
{
Spawn:
LETH A 1
Loop
Death:
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT A_Explode(25,100)
TNT1 A 0 BRIGHT A_CustomMissile ("SuperWallRedBlood", 40, 0, random (0, 360), 2, random (-5, 5))
TNT1 AAAA 0 A_CustomMissile ("XDeathGreen", 32, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT A_CustomMissile ("Intestin", 5, 0, random (0, 360), 2, random (30, 180))
TNT1 AA 0 BRIGHT A_CustomMissile ("SmalllMeatDeath", 0, 0, random (0, 360), 2, random (50, 130))
TNT1 A 0 BRIGHT A_CustomMissile ("NashGore_FlyingBlood", 15, 0, random (0, 360), 2, random (0, 160))
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
TNT1 A 0 BRIGHT
Stop
}
}
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