October 29, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
Scream Fortress VI has arrived!
- Help Merasmus with his carnival!
- Comic and additional information available on the website (
http://www.teamfortress.com/screamfortress6)
- Scream Fortress VI runs until November 12, 2014
- Added new Halloween map Carnival of Carnage
Merasmus will spread misfortune with server wide curses
Added a Strongmann Test-Your-Strength machine which is in no way an eldritch portal to Bumper Car Madness!
- Added bumper car minigames. Win by completely ghostifying the other team or by completing the objective
- Alt-fire to speed boost your bumper car
- Cast spells while driving
- The collision force a bumper car receives increases as the car takes damage
- Force is displayed in the bumper car HUD as a percentage
- Ghosts can come back to life by touching a friendly bumper car
- 50 new Halloween-themed community cosmetics
- 6 new achievements
Mario Cart in TF2!
During Scream Fortress VI
- A Halloween Gift Cauldron is granted to all players who play during the event
- Added Halloween crates to the Mann Co. Store. These crates do not require a key to open
- All Unusual hats and taunts that are unboxed during the event will receive Halloween-themed Unusual effects
- Previous Scream Fortress content is available in the Mann Co. Store
General
- Reduced the number of Fireball spells granted to 2
- Updated the tf_spells_enabled ConVar
Removed the Teleport spell from the general spell list when spells are enabled outside of Helltower
Added rare spells to the general spell list, except Skeletons and Monoculus
- Turning a player into a ghost now grants the attacker a kill credit
- Players can now fly around as a ghost by holding the jump key
- TargetID system
Now creates a floating health indicator over the target
Reduced size of nameplate
Added tf_hud_target_id_alpha ConVar to control the transparency
- Fixed player voice transmissions not transmitting the last second of recording
- Fixed a dedicated server crash when the autoexec.cfg contains a bind command
Fixed Unicode font performance and rendering issues for Mac clients
Fixed an exploit that allowed players to remove the ghost condition
Hammer
- Added a field to the Tools->Options->3DView tab that multiplies the length of the rendered light_spot cone preview
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Edit:
Das neue Target ID System
http://cloud-4.steampowered.com/ugc/5463...5904B6664/
Man schaut Teamkollegen an, der Name ist unten und die HP sind über dem Kopf angezeigt. Heilt man sie als Medic rutscht die HP Anzeige nach unten zum Namen.