Na da kam doch ein Update raus
Team Fortress 2
[*] Fixed a crash caused by a string table overflow
[*] Fixed a client crash related to the freeze panel
[*] Fixed a client crash related to ragdolls
[*] Fixed a client crash related to the Mann vs. Machine upgrade panel
[*] Fixed a client crash related to Mann vs. Machine stats
[*] Fixed a crash related to server plug-ins spawning a Mann vs. Machine Tank before the game is ready
[*] [*] Updated the dedicated server to exit when attempting to start a Mann vs. Machine map with less than 32 maxplayers
[*] Fixed mp_timelimit causing Mann vs. Machine mode to not reset properly when the defenders lose
[*] Fixed the Mann vs. Machine wave loss/victory dialog buttons not being clickable sometimes
[*] Fixed the Mann vs. Machine victory dialog getting stuck on the screen
[*] Fixed the Mann vs. Machine wave summary dialog showing up at the beginning of the first wave
[*] Fixed seeing incorrect upgrades in the Mann vs. Machine upgrade panel
[*] Updated upgrade icons to remove numbers
[*] Fixed Sentry Busters picking disposable buildings as valid targets
[*] Fixed an instance of the Sentry Buster sound looping endlessly
[*] Updated the backpack image for Archimedes to fix an alpha channel problem
U[*] pdated the colors for The Battery Bandolier
[*] Fixed the disconnect reason not being localized properly for Mann vs. Machine mode
[*] Fixed player glow colors not based on player health in some community mods outside of Mann vs. Machine mode
[*] Removed console spew related to missing movement warnings
[*] Updated the matchmaking ConVar tf_mm_strict
[*] A value of 2 will hide the server from the server browser but will still allow direct connections
[*] Updated Mvm_Mannworks
[*] Adjusted clipping on left side drop down where bots may become stuck
[*] Fixed lighting seam near base
[*] Fixed vphysics prop error in console
[*] Minor clipping pass on areas players may become hung up on