Dieses Forum nutzt Cookies
Dieses Forum verwendet Cookies, um deine Login-Informationen zu speichern, wenn du registriert bist, und deinen letzten Besuch, wenn du es nicht bist. Cookies sind kleine Textdokumente, die auf deinem Computer gespeichert sind; Die von diesem Forum gesetzten Cookies düfen nur auf dieser Website verwendet werden und stellen kein Sicherheitsrisiko dar. Cookies auf diesem Forum speichern auch die spezifischen Themen, die du gelesen hast und wann du zum letzten Mal gelesen hast. Bitte bestätige, ob du diese Cookies akzeptierst oder ablehnst.

Ein Cookie wird in deinem Browser unabhängig von der Wahl gespeichert, um zu verhindern, dass dir diese Frage erneut gestellt wird. Du kannst deine Cookie-Einstellungen jederzeit über den Link in der Fußzeile ändern.
Hallo, Gast! (Registrieren)
16.11.2024, 06:14



★★★Das Schwarze Loch★★★
14.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
****
18.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
Rolleyes
23.10.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Man merkt, dass Alexander tot ist. Endbosspferd muss schon unter seine eigenen Beiträge Rolleyes schreiben...

23.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
schlimm
27.10.2013
SnowDash Abwesend
Great and Powerful
*


Beiträge: 308
Registriert seit: 03. Apr 2013

RE: ★★★Das Schwarze Loch★★★
(14.10.2013)Alexander schrieb:  ★★★★★

5 Stars *

Dashing through the snow

[Kreative Imagination einfügen]
30.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
5 BÄUME
30.10.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Model GiantBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BigBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Pissspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "piss.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model CeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 38.0 38.0 38.0 // Scale values
ZOffset -0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset -0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MediumBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Tracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterMinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ZombieManTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineMinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MastermindTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 3.0 3.0 3.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}








Model DetectFloorBullet // Name of actor in DECORATE
{
Path "models/bulletdecals" // Path to model in PK3
Model 0 "buldecground1" // Model index, model file
Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 5.0 5.0 5.0 // Scale values
ZOffset 0.1
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilBullet // Name of actor in DECORATE
{
Path "models/bulletdecals" // Path to model in PK3
Model 0 "buldecceil1" // Model index, model file
Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 5.0 5.0 5.0 // Scale values
ZOffset 0.1
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model ShrapnelParticle // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 3.5 3.5 3.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model SparkX // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 2.0 2.0 2.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}













Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SPSH E 0 0 FrameIndex SPSH E 1 999
}
Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash1.png"
Skin 1 "splash1.png"

FrameIndex SPSH F 0 1 FrameIndex SPSH F 1 0
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash2.png"
Skin 1 "splash2.png"

FrameIndex SPSH G 0 2 FrameIndex SPSH G 1 1
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash3.png"
Skin 1 "splash3.png"
Scale 4.0 4.0 3.0

FrameIndex SPSH H 0 3 FrameIndex SPSH H 1 2
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash4.png"
Skin 1 "splash4.png"

FrameIndex SPSH I 0 4 FrameIndex SPSH I 1 3
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash5.png"
Skin 1 "splash5.png"

FrameIndex SPSH J 0 5 FrameIndex SPSH J 1 4
FrameIndex SPSH K 0 999 FrameIndex SPSH K 1 999
}
Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex BSPH E 0 0 FrameIndex BSPH E 1 999
}
Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash1.png"
Skin 1 "bsplash1.png"

FrameIndex BSPH F 0 1 FrameIndex BSPH F 1 0
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash2.png"
Skin 1 "bsplash2.png"

FrameIndex BSPH G 0 2 FrameIndex BSPH G 1 1
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash3.png"
Skin 1 "bsplash3.png"
Scale 4.0 4.0 3.0

FrameIndex BSPH H 0 3 FrameIndex BSPH H 1 2
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash4.png"
Skin 1 "bsplash4.png"

FrameIndex BSPH I 0 4 FrameIndex BSPH I 1 3
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash5.png"
Skin 1 "bsplash5.png"

FrameIndex BSPH J 0 5 FrameIndex BSPH J 1 4
FrameIndex BSPH K 0 999 FrameIndex BSPH K 1 999
}


Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SLDG E 0 0 FrameIndex SLDG E 1 999
}
Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash1.png"
Skin 1 "ssplash1.png"

FrameIndex SLDG F 0 1 FrameIndex SLDG F 1 0
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash2.png"
Skin 1 "ssplash2.png"

FrameIndex SLDG G 0 2 FrameIndex SLDG G 1 1
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash3.png"
Skin 1 "ssplash3.png"
Scale 4.0 4.0 3.0

FrameIndex SLDG H 0 3 FrameIndex SLDG H 1 2
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash4.png"
Skin 1 "ssplash4.png"

FrameIndex SLDG I 0 4 FrameIndex SLDG I 1 3
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash5.png"
Skin 1 "ssplash5.png"

FrameIndex SLDG J 0 5 FrameIndex SLDG J 1 4
FrameIndex SLDG K 0 999 FrameIndex SLDG K 1 999
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SLIM E 0 0 FrameIndex SLIM E 1 999
}
Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash1.png"
Skin 1 "msplash1.png"

FrameIndex SLIM F 0 1 FrameIndex SLIM F 1 0
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash2.png"
Skin 1 "msplash2.png"

FrameIndex SLIM G 0 2 FrameIndex SLIM G 1 1
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash3.png"
Skin 1 "msplash3.png"
Scale 4.0 4.0 3.0

FrameIndex SLIM H 0 3 FrameIndex SLIM H 1 2
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash4.png"
Skin 1 "msplash4.png"

FrameIndex SLIM I 0 4 FrameIndex SLIM I 1 3
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash5.png"
Skin 1 "msplash5.png"

FrameIndex SLIM J 0 5 FrameIndex SLIM J 1 4
FrameIndex SLIM K 0 999 FrameIndex SLIM K 1 999
}

Model Spermspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "sperm1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Gruenspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "green.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Viel Spass damit.

30.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
schön
30.10.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Ich weiß.

31.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
...
31.10.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
...

31.10.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
.....
01.11.2013
Atomicorn Offline
Girltalk-Katze
*


Beiträge: 4.325
Registriert seit: 16. Jan 2013

RE: ★★★Das Schwarze Loch★★★
Ich merke wie meine haut am rücken aufbricht und mir flügel wachsen.


> [1:46:18 AM] VinyVanDaCore: Atomi Hotwing – Heute 01:45
> und dann hab ich gemerkt dass da mehr kommen will und dann dachte ich mir so: okay, kommando zurück XD

>Das kenne ich aber auch. Da denkste dir: "Erstmal einen Rausdrücken" und dann kam der Penner mit Verstärkung.
Und schon waren die Grenzen wieder dicht
Herrmann hat einen sehr großen Penis.
>Iron
ja, immer doof wenn die schokopresse sich plötzlich einschaltet XD
01.11.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
interessant
01.11.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Toast.

02.11.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
1&1
02.11.2013
... Offline
Royal Guard
*


Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
۞ᴥ۞

02.11.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
gayface
03.11.2013
Atomicorn Offline
Girltalk-Katze
*


Beiträge: 4.325
Registriert seit: 16. Jan 2013

RE: ★★★Das Schwarze Loch★★★
Ich bin die göttin der sahnetorten.
Ich bitte euch, niederzuknien, denn niemand ist so sahnig wie ich.


> [1:46:18 AM] VinyVanDaCore: Atomi Hotwing – Heute 01:45
> und dann hab ich gemerkt dass da mehr kommen will und dann dachte ich mir so: okay, kommando zurück XD

>Das kenne ich aber auch. Da denkste dir: "Erstmal einen Rausdrücken" und dann kam der Penner mit Verstärkung.
Und schon waren die Grenzen wieder dicht
Herrmann hat einen sehr großen Penis.
>Iron
ja, immer doof wenn die schokopresse sich plötzlich einschaltet XD
03.11.2013
Endbosspferd Abwesend
Great and Powerful
*


Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
ich mag keine sahne


Gehe zu:


Benutzer, die gerade dieses Thema anschauen: