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Hallo, Gast! (Registrieren)
28.09.2024, 06:22



★★★Das Schwarze Loch★★★
14.10.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
****
18.10.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
Rolleyes
23.10.2013
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RE: ★★★Das Schwarze Loch★★★
Man merkt, dass Alexander tot ist. Endbosspferd muss schon unter seine eigenen Beiträge Rolleyes schreiben...

23.10.2013
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RE: ★★★Das Schwarze Loch★★★
schlimm
27.10.2013
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RE: ★★★Das Schwarze Loch★★★
(14.10.2013)Alexander schrieb:  ★★★★★

5 Stars *

Dashing through the snow

[Kreative Imagination einfügen]
30.10.2013
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RE: ★★★Das Schwarze Loch★★★
5 BÄUME
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RE: ★★★Das Schwarze Loch★★★
Model GiantBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model BigBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bigbloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Pissspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "piss.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model NashGore_FlyingBlood // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model CeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 38.0 38.0 38.0 // Scale values
ZOffset -0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model CeilBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodceil.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset -0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 50.0 50.0 50.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Blue_BloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 46.0 46.0 46.0 // Scale values
ZOffset 0.7
FrameIndex BPDL B 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MediumBloodSpot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "bloodpool2.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Tracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterMinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MonsterTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model ZombieManTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MarineMinigunTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 1.5 1.5 1.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model MastermindTracer // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 3.0 3.0 3.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex TRAC A 0 0 // The sprite lump, sprite frame, model index, frame number
}








Model DetectFloorBullet // Name of actor in DECORATE
{
Path "models/bulletdecals" // Path to model in PK3
Model 0 "buldecground1" // Model index, model file
Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 5.0 5.0 5.0 // Scale values
ZOffset 0.1
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model DetectCeilBullet // Name of actor in DECORATE
{
Path "models/bulletdecals" // Path to model in PK3
Model 0 "buldecceil1" // Model index, model file
Skin 0 "BULLETDECAL1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 5.0 5.0 5.0 // Scale values
ZOffset 0.1
FrameIndex XXX1 A 0 0 // The sprite lump, sprite frame, model index, frame number
}



Model ShrapnelParticle // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 3.5 3.5 3.5 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}


Model SparkX // Name of actor in DECORATE
{
Path "MD3/Projectiles" // Path to model in PK3
SKIN 0 "tracer1.tga" // Model index, model file
MODEL 0 "Tracer.md3" // Model index, texture (can be in any format supported by GZDoom)
Scale 2.0 2.0 2.0 // Scale values
PITCHFROMMOMENTUM // A flag that will fix the model pitch for projectiles

FrameIndex SPKO A 0 0 // The sprite lump, sprite frame, model index, frame number
}













Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SPSH E 0 0 FrameIndex SPSH E 1 999
}
Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash1.png"
Skin 1 "splash1.png"

FrameIndex SPSH F 0 1 FrameIndex SPSH F 1 0
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash2.png"
Skin 1 "splash2.png"

FrameIndex SPSH G 0 2 FrameIndex SPSH G 1 1
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash3.png"
Skin 1 "splash3.png"
Scale 4.0 4.0 3.0

FrameIndex SPSH H 0 3 FrameIndex SPSH H 1 2
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash4.png"
Skin 1 "splash4.png"

FrameIndex SPSH I 0 4 FrameIndex SPSH I 1 3
}

Model WaterSplashBase2
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash5.png"
Skin 1 "splash5.png"

FrameIndex SPSH J 0 5 FrameIndex SPSH J 1 4
FrameIndex SPSH K 0 999 FrameIndex SPSH K 1 999
}
Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex BSPH E 0 0 FrameIndex BSPH E 1 999
}
Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash1.png"
Skin 1 "bsplash1.png"

FrameIndex BSPH F 0 1 FrameIndex BSPH F 1 0
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash2.png"
Skin 1 "bsplash2.png"

FrameIndex BSPH G 0 2 FrameIndex BSPH G 1 1
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash3.png"
Skin 1 "bsplash3.png"
Scale 4.0 4.0 3.0

FrameIndex BSPH H 0 3 FrameIndex BSPH H 1 2
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash4.png"
Skin 1 "bsplash4.png"

FrameIndex BSPH I 0 4 FrameIndex BSPH I 1 3
}

Model bloodSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "bsplash5.png"
Skin 1 "bsplash5.png"

FrameIndex BSPH J 0 5 FrameIndex BSPH J 1 4
FrameIndex BSPH K 0 999 FrameIndex BSPH K 1 999
}


Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SLDG E 0 0 FrameIndex SLDG E 1 999
}
Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash1.png"
Skin 1 "ssplash1.png"

FrameIndex SLDG F 0 1 FrameIndex SLDG F 1 0
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash2.png"
Skin 1 "ssplash2.png"

FrameIndex SLDG G 0 2 FrameIndex SLDG G 1 1
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash3.png"
Skin 1 "ssplash3.png"
Scale 4.0 4.0 3.0

FrameIndex SLDG H 0 3 FrameIndex SLDG H 1 2
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash4.png"
Skin 1 "ssplash4.png"

FrameIndex SLDG I 0 4 FrameIndex SLDG I 1 3
}

Model nukageSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "ssplash5.png"
Skin 1 "ssplash5.png"

FrameIndex SLDG J 0 5 FrameIndex SLDG J 1 4
FrameIndex SLDG K 0 999 FrameIndex SLDG K 1 999
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "splash0.png"
Skin 1 "splash0.png"

FrameIndex SLIM E 0 0 FrameIndex SLIM E 1 999
}
Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash1.png"
Skin 1 "msplash1.png"

FrameIndex SLIM F 0 1 FrameIndex SLIM F 1 0
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash2.png"
Skin 1 "msplash2.png"

FrameIndex SLIM G 0 2 FrameIndex SLIM G 1 1
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash3.png"
Skin 1 "msplash3.png"
Scale 4.0 4.0 3.0

FrameIndex SLIM H 0 3 FrameIndex SLIM H 1 2
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash4.png"
Skin 1 "msplash4.png"

FrameIndex SLIM I 0 4 FrameIndex SLIM I 1 3
}

Model slimeSplashbase
{
Path "Models\Decoration\Splash"
Model 0 "Splash.md2"
Skin 0 "msplash5.png"
Skin 1 "msplash5.png"

FrameIndex SLIM J 0 5 FrameIndex SLIM J 1 4
FrameIndex SLIM K 0 999 FrameIndex SLIM K 1 999
}

Model Spermspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "sperm1.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Model Gruenspot // Name of actor in DECORATE
{
Path "models/bloodspot" // Path to model in PK3
Model 0 "bloodspot.md3" // Model index, model file
Skin 0 "green.png" // Model index, texture (can be in any format supported by GZDoom)
Scale 80.0 80.0 80.0 // Scale values
ZOffset 0.7
FrameIndex BPDL A 0 0 // The sprite lump, sprite frame, model index, frame number
}

Viel Spass damit.

30.10.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
schön
30.10.2013
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Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Ich weiß.

31.10.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
...
31.10.2013
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Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
...

31.10.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
.....
01.11.2013
Atomicorn Offline
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Beiträge: 4.325
Registriert seit: 16. Jan 2013

RE: ★★★Das Schwarze Loch★★★
Ich merke wie meine haut am rücken aufbricht und mir flügel wachsen.


> [1:46:18 AM] VinyVanDaCore: Atomi Hotwing – Heute 01:45
> und dann hab ich gemerkt dass da mehr kommen will und dann dachte ich mir so: okay, kommando zurück XD

>Das kenne ich aber auch. Da denkste dir: "Erstmal einen Rausdrücken" und dann kam der Penner mit Verstärkung.
Und schon waren die Grenzen wieder dicht
Herrmann hat einen sehr großen Penis.
>Iron
ja, immer doof wenn die schokopresse sich plötzlich einschaltet XD
01.11.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
interessant
01.11.2013
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Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
Toast.

02.11.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
1&1
02.11.2013
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Royal Guard
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Beiträge: 2.548
Registriert seit: 23. Feb 2013

RE: ★★★Das Schwarze Loch★★★
۞ᴥ۞

02.11.2013
Endbosspferd Abwesend
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RE: ★★★Das Schwarze Loch★★★
gayface
03.11.2013
Atomicorn Offline
Girltalk-Katze
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Beiträge: 4.325
Registriert seit: 16. Jan 2013

RE: ★★★Das Schwarze Loch★★★
Ich bin die göttin der sahnetorten.
Ich bitte euch, niederzuknien, denn niemand ist so sahnig wie ich.


> [1:46:18 AM] VinyVanDaCore: Atomi Hotwing – Heute 01:45
> und dann hab ich gemerkt dass da mehr kommen will und dann dachte ich mir so: okay, kommando zurück XD

>Das kenne ich aber auch. Da denkste dir: "Erstmal einen Rausdrücken" und dann kam der Penner mit Verstärkung.
Und schon waren die Grenzen wieder dicht
Herrmann hat einen sehr großen Penis.
>Iron
ja, immer doof wenn die schokopresse sich plötzlich einschaltet XD
03.11.2013
Endbosspferd Abwesend
Great and Powerful
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Beiträge: 417
Registriert seit: 07. Nov 2012

RE: ★★★Das Schwarze Loch★★★
ich mag keine sahne


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