(28.08.2014)Haribokid schrieb: Normaler weiße ist mir der Workshop recht egal, aber...
F**K NOCHMAL VOTET FÜR DIESE VERF**KTE SCHILDKRÖTE:
http://steamcommunity.com/sharedfiles/fi...=305501512
Awww die Schildi ist ja zucker!
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August 27, 2014 - TF2 Team
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:
- Added a new promo item
- Client/server memory improvements
- Fixed ragdolls not applying the ice/gold effect for cosmetic items
- Fixed the Australium Scattergun material looking pixelated
- Fixed some issues with clipped text in the localized versions
- Fixed the difficulty of the current challenge not displaying correctly in the MvM scoreboard
- Snipers can no longer jump immediately after firing a scoped shot
- Updated the materials for The Dalokohs Bar
- Updated the equip_region for The Dashin' Hashshashin
- Updated the Stout Shako to fix a lighting problem
- Updated the localization files
- Updated rd_asteroid
Added line of sight blocker to the front doors to prevent Snipers on battlements from shooting into the bases
Removed reduced spawn time bonus for players that die in the enemy base
Moved interior battlements health and ammo further into the base
*Später*
Rolled back the previous changes to rd_asteroid
- Updated pl_cactuscanyon
Stage 2
Removed from the sequence so stage 1 links to stage 3
Stage 3
Added rollback to cart while in the train collision zone
Cart is now unavailable to push for a short period at the start
Adjust spawn times during the final push-pull
Pushed spawn gates forward in the right-side exits of Blu spawn
Adjusted cover surrounding the middle exit of Red spawn
Besonders das hier scheint viel Reaktion zu ernten
- Snipers can no longer jump immediately after firing a scoped shot
Eine Erklärung warum
http://youtu.be/kxTripW228A